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CustomAnimation`2.xml
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CustomAnimation`2.xml
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<Type Name="CustomAnimation<TValue,TKeyFrame>" FullName="Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation<TValue,TKeyFrame>">
<TypeSignature Language="C#" Value="public abstract class CustomAnimation<TValue,TKeyFrame> : Microsoft.Toolkit.Uwp.UI.Animations.ImplicitAnimation<TValue,TKeyFrame> where TKeyFrame : struct" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit CustomAnimation`2<TValue, struct .ctor (class System.ValueType) TKeyFrame> extends Microsoft.Toolkit.Uwp.UI.Animations.ImplicitAnimation`2<!TValue, !TKeyFrame>" />
<TypeSignature Language="DocId" Value="T:Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation`2" />
<TypeSignature Language="VB.NET" Value="Public MustInherit Class CustomAnimation(Of TValue, TKeyFrame)
Inherits ImplicitAnimation(Of TValue, TKeyFrame)" />
<TypeSignature Language="F#" Value="type CustomAnimation<'Value, 'KeyFrame (requires 'KeyFrame : struct)> = class
 inherit ImplicitAnimation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>" />
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<TypeParameters>
<TypeParameter Name="TValue" />
<TypeParameter Name="TKeyFrame">
<Constraints>
<ParameterAttribute>DefaultConstructorConstraint</ParameterAttribute>
<ParameterAttribute>NotNullableValueTypeConstraint</ParameterAttribute>
<BaseTypeName>System.ValueType</BaseTypeName>
</Constraints>
</TypeParameter>
</TypeParameters>
<Base>
<BaseTypeName>Microsoft.Toolkit.Uwp.UI.Animations.ImplicitAnimation<TValue,TKeyFrame></BaseTypeName>
<BaseTypeArguments>
<BaseTypeArgument TypeParamName="TValue">TValue</BaseTypeArgument>
<BaseTypeArgument TypeParamName="TKeyFrame">TKeyFrame</BaseTypeArgument>
</BaseTypeArguments>
</Base>
<Interfaces />
<Docs>
<typeparam name="TValue">
The type to use for the public <see cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.To" /> and <see cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.From" /> properties.
This can differ from <typeparamref name="TKeyFrame" /> to facilitate XAML parsing.
</typeparam>
<typeparam name="TKeyFrame">The actual type of keyframe values in use.</typeparam>
<summary>
A base model representing a typed animation that can be used in XAML.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CustomAnimation ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation`2.#ctor" />
<MemberSignature Language="VB.NET" Value="Protected Sub New ()" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AppendToBuilder">
<MemberSignature Language="C#" Value="public override Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder AppendToBuilder (Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder builder, TimeSpan? delayHint, TimeSpan? durationHint, Microsoft.Toolkit.Uwp.UI.Animations.EasingType? easingTypeHint, Windows.UI.Xaml.Media.Animation.EasingMode? easingModeHint);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder AppendToBuilder(class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder builder, valuetype System.Nullable`1<valuetype System.TimeSpan> delayHint, valuetype System.Nullable`1<valuetype System.TimeSpan> durationHint, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType> easingTypeHint, valuetype System.Nullable`1<valuetype Windows.UI.Xaml.Media.Animation.EasingMode> easingModeHint) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation`2.AppendToBuilder(Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder,System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.EasingType},System.Nullable{Windows.UI.Xaml.Media.Animation.EasingMode})" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function AppendToBuilder (builder As AnimationBuilder, delayHint As Nullable(Of TimeSpan), durationHint As Nullable(Of TimeSpan), easingTypeHint As Nullable(Of EasingType), easingModeHint As Nullable(Of EasingMode)) As AnimationBuilder" />
<MemberSignature Language="F#" Value="override this.AppendToBuilder : Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.EasingType> * Nullable<Windows.UI.Xaml.Media.Animation.EasingMode> -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="customAnimation.AppendToBuilder (builder, delayHint, durationHint, easingTypeHint, easingModeHint)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="builder" Type="Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" />
<Parameter Name="delayHint" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="durationHint" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="easingTypeHint" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.EasingType>" />
<Parameter Name="easingModeHint" Type="System.Nullable<Windows.UI.Xaml.Media.Animation.EasingMode>" />
</Parameters>
<Docs>
<param name="builder">To be added.</param>
<param name="delayHint">To be added.</param>
<param name="durationHint">To be added.</param>
<param name="easingTypeHint">To be added.</param>
<param name="easingModeHint">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExplicitTarget">
<MemberSignature Language="C#" Value="protected override string ExplicitTarget { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string ExplicitTarget" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation`2.ExplicitTarget" />
<MemberSignature Language="VB.NET" Value="Protected Overrides ReadOnly Property ExplicitTarget As String" />
<MemberSignature Language="F#" Value="member this.ExplicitTarget : string" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.ExplicitTarget" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Layer">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer Layer { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer Layer" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation`2.Layer" />
<MemberSignature Language="VB.NET" Value="Public Property Layer As FrameworkLayer" />
<MemberSignature Language="F#" Value="member this.Layer : Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer with get, set" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.Layer" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the target framework layer for the animation. This is only supported
for a set of animation types (see the docs for more on this). Furthermore, this is
ignored when the animation is being used as an implicit composition animation.
The default value is <see cref="F:Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition" />.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Target">
<MemberSignature Language="C#" Value="public string? Target { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Target" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation`2.Target" />
<MemberSignature Language="VB.NET" Value="Public Property Target As String" />
<MemberSignature Language="F#" Value="member this.Target : string with get, set" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CustomAnimation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.Target" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the target property for the animation.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>